A downloadable game

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This is a solo roll-and-write journaling game.
You are both the creator and the player, exploring a dungeon full of bizarre things.
Work towards a character's goal, find the answers this Tomb hides, or simply loot its riches. 

How do you play?
Print this pamphlet. Grab two 6-sided dice, a pencil, and find some free time.
Start rolling and writing. And that's it - make the game your own, as complicated or easy as you wish.

Super quick dungeon generator.
If you're looking for an inspiration, a dungeon you can place in front of your players in 10min of prep time, look no further. The Oracle and Chamber tables will help you make something weird and memorable. 

Inside the PDF you will find:

  • A tri-fold pamphlet with the rules
  • A character sheet
  • A map template
  • Several tables of prompts
  • Notes space

Design, writing, editing, layout: Axiom Delver
Assets: Alderdoodle; Wikimedia Commons.

ACKNOWLEDGMENTS:

Updated 4 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorAxiom Delver
GenreRole Playing
TagsDungeon Crawler, journaling, roll-and-write, Singleplayer, Solo RPG, Tabletop, Tabletop role-playing game

Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Tic_Tac_Tombs_ver.2.1.pdf 4.5 MB

Community Copy

Support this game at or above a special price point to receive something exclusive.

Community Copy

Help yourself to a community copy.
Comment and rate, it helps tremendously.
Sharing on social media is greatly appreciated.

Cheers!

Download demo

Download
Tic_Tac_Tombs_v_1.pdf 360 kB

Comments

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Hi, question about passing or failing checks: is the result dependant on the ratio of dice that pass or fail? 1 fails, 2 pass = pass. 2 fails, 1 pass = fail? The note at the bottom of the page says to use fewer dice as they're resolved collectively, but I'm not sure what that means. Thanks!

Hi!
Whenever you choose a Feature to make a Check attempt, you roll a number of dice equal to it's value. Then count all Passes and all Fails.

Example:
You need 2 Passes to clear an area.
You roll Prowess, which has a value of 5, so you roll 5 dice. You get 3 Passes, and two Fails = the room is cleared, that's for sure, since you got at least two Passes.

Now comes the Tally!
Passes: you two 5's and a 4; Fails: you got two 2's.
Start the Tally from the highest values: 5, 5, 4, 2, 2.

So it goes like this:
5: (Up your Features or choose new Items) x2.
4: (Decrease any Feature by one, or lose an item)
2: (Decrease any Feature by one) x2

 And... see if you're still alive and/or found anything good :)

Ah, that makes sense. Thank you! I'm impressed with how much game you were able to get onto 2 pages. It's a fun little dungeon dive!

Thank you very much!